This article guides users through the process of installing and configuring arivis VisionVR and the related components.
arivis VisionVR, by itself, is very simple to install and configure, but the software relies on 3rd party VR hardware and software for support. The list of supported and recommended hardware can be found in our systems recommendation page, but essentially the most important part is to install the VR components and then ensure that arivis VisionVR has access to those.
Installing VR headsets
arivis VisionVR requires that the rendering be done on a computer GPU and as such needs a direct connection to the headset. In most cases, this requires a physical cable, though some headsets also support streaming over WiFi. It also requires that users install the relevant software and runtime for their headsets.
VisionVR uses the OpenXR standard which is supported by the majority of headset manufacturers. For most headsets, support is configured automatically with the installation of the VR headset software. Most manufacturers will prompt the installation as soon as the headset is plugged into the system for the first time. There are 3 main runtime environments:
- Windows Mixed Reality (WMR)
- Steam VR
Additional headsets will be covered in the troubleshooting pages.
Windows Mixed Reality
WMR runtime is installed by default when a supported headset is plugged in (e.g. HP Reverb). users should follow the on-screen prompts and configure with default settings.
Meta (formerly Oculus), prompts the PC software installation for older headests (Rift/Rift S), but newer stand-alone systems need the software to be downloaded and installed from the Meta website.
Once installed, the system needs to allow apps from unknown sources. If using a Quest headset, a link cable must be plugged in and Airlink needs to be enabled.
The Steam VR app can be installed directly from the Steam store. If the PC that will run VisionVR has no internet access, or restrictions that do not allow you to download and install the software directly, this link provides additional information.
Once the default runtime is configured, VisionVR will automatically identify this and run with your headset.
Installing arivis VisionVR
Links to download the installer will be sent to you together with your license activation key when you purchase the software or request a demo. Once downloaded, simply double-click on the installer and follow the on-screen prompts. The installer will install the full software package. The features are only limited by your license.
When the installation is complete you can start VisionVR using the shortcut icon on your desktop. The software will automatically look for any available licenses and prompt you to enter your activation key if none is found.
As of version 3.2 arivis VR can use OpenXR to communicate with any device that supports the standard. Most devices that support OpenXR will automatically set up a default OpenXR environment to allow software products to communicate with the Headset. With Meta headsets this is not always on by default, but since Meta is also supported outside of OpenXR the app can simply be configured to not use OpenXR. To disable using OpenXR, simply opne the Preferences (Extra> Preferences), and in the VR Viewer preferences deselect the option to use OpenXR.
Please see this article for help in getting started with using VisionVR.